Our Day to Create
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Introducing Grimm & Co
Now to let the second of our Day to Create collaborators transport you to the marvellously magical realm of Grimm & Co!
Read on to find out more about them and what to expect from the imaginative activities they’ve got in store (or should we say apothecary?) for Day to Create…
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Graham Grimm – founder of Grimm & Co, c.1148 (just before lunchtime) – needs your help. Bits of his story have done a runner. Scarpered. Literally fallen off the page. In his wise old age, he’s struggling to remember core memories.
We need your young people to help solve the case!
We’ll provide you with evidence to help children imagine all sorts of ways to fill in the missing gaps of Graham’s story, from inventing a magical being, to concocting your own potion.
Each piece of evidence will explore a different creative writing form and give young people an opportunity to delve into their imagination using art, craft, drama and creative play. We’ve added extensions and adaptations to suit all investigators.
Not only will you help the founder of Grimm & Co, you may also discover a spot of magic right in your own school….